Some of My past Work as an Animator, Storyboard Artist, and a few sidelines I created from the past.
Tuesday, October 30, 2012
My 3 main ideas regarding animation
My 3 main ideas regarding animation would be, 1. Learn drawing, 2. Tell entertaining stories, and 3. Utilize the 12 Disney principles at every opportunity. Drawing training always builds skill (whether you do the animating part of the job or not). Producing animation is so labor intensive, even with good hardware and software to help you, that you just can't afford to waste your time with boring stories. The 12 principles of animation teach you the difference between weak and strong animation and explain WHY we choose to what we know will work.
1. Learn drawing, Every major studio runs drawing and painting classes for their artists, whether they are 3D modelers/texture artists, matte painters, compositors. Drawing is fundamental and the need for the traditional foundation of classical art is as important as it ever was. Tippet Studio for example, as prep for "Hollow Man" had their artists do life drawings from the cadavers in autopsy sessions. Reference makes all the difference. 2. Tell entertaining stories This is critical as well. Students need to understand the art of story telling as it applies to a sequence and even an individual shot. I can't tell you how many times Phil Tippett shouted in dailies at a shot review... "Come on people... what's the story!" 3. Utilize the 12 Disney principles at every opportunity. Absolutely essential... no question about it. ( for some reason some people think it's not essential...Crappy mentality!) 4. Digital Fundamentals I know you asked for three but this fourth is equally important. Students need to know the basics of computer technology and digital media. This is the body of knowledge that doesn't change from application to application... ie electronic color theory, digital cinematic techniques, image format types and their uses, alpha channels and their importance, etc. etc. Any digital artist needs to understand the medium that they will be outputting to and the internal processes of working with that medium.INTIENDES>D LIGON
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